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Прибл. 18 часа на выполнение

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Субтитры: Английский

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Video Game DevelopmentGame Design DocumentVideo Game DesignGame Design

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Прибл. 18 часа на выполнение

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Субтитры: Английский

Программа курса: что вы изучите

4 ч. на завершение

Getting Started with Game Design

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

9 видео ((всего 64 мин.)), 6 материалов для самостоятельного изучения, 4 тестов
9 видео
Imagining a Game5мин
The Role of the Game Designer11мин
Ideation: A Curious Mind9мин
Ideation: Structured Brainstorming8мин
Ideation: Another Activity...6мин
Documentation - High Concept & Treatment7мин
6 материала для самостоятельного изучения
Exploring the DPE and MDA Frameworks10мин
A Game Idea is Just a Game Idea10мин
Changing the Way You Look at the World10мин
A Little Secret on Idea Generation10мин
A High Concept Template10мин
3 практического упражнения
Trick Questions!6мин
The Game Design Process10мин
Quizzes are like lame little games...10мин
4 ч. на завершение

Fleshing Out a Game Design

There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.

6 видео ((всего 61 мин.)), 4 материалов для самостоятельного изучения, 4 тестов
6 видео
Settings and Plot in Games8мин
Characters in Games11мин
Design Documentation - The Design Document18мин
4 материала для самостоятельного изучения
World Building10мин
Telling Stories with Games10мин
Example Documentation10мин
Template Documents10мин
3 практического упражнения
World Building Quiz10мин
Story and Character Quiz10мин
Design Documentation Quiz10мин
4 ч. на завершение

From Idea to Implementation

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.

8 видео ((всего 61 мин.)), 4 материалов для самостоятельного изучения, 4 тестов
8 видео
Level Components9мин
Tips for Level Designers11мин
Game Balance - Part 13мин
Game Balance - Part 29мин
Mechanic Balance7мин
4 материала для самостоятельного изучения
Mechanics, Dynamics & Aesthetics10мин
Level Design vs. Gameplay Design10мин
Balancing Your Game10мин
Secrets of the Sages...10мин
3 практического упражнения
Gameplay Design Quiz8мин
Level Design Quiz10мин
Balance Quiz10мин
5 ч. на завершение

Making Designs Better

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.

11 видео ((всего 84 мин.)), 4 материалов для самостоятельного изучения, 5 тестов
11 видео
UX - Input Systems10мин
UIX - Output Systems8мин
A Player Experience Activity4мин
Testing - Who and When?6мин
How to Playtest7мин
Tips for Playtesting4мин
Social Issues for Designers - Part 18мин
Social Issues for Designers - Part 27мин
4 материала для самостоятельного изучения
On Prototyping10мин
User Experience & Design10мин
Why Test?10мин
Games and Society?!?10мин
4 практического упражнения
Prototyping Quiz10мин
User Experience Quiz10мин
A Quiz... On Testing... That Feels Weird10мин
Social Issues in Games10мин
Рецензии: 285Chevron Right


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Лучшие отзывы о курсе Principles of Game Design

автор: JRMar 27th 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.

автор: MCApr 3rd 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.



Casey O'Donnell

Associate Professor
Media and Information

О Университет штата Мичиган

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

О специализации ''Геймдизайн и разработка игр'

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Геймдизайн и разработка игр

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