Об этом курсе
4.8
Оценки: 132
Рецензии: 47
This is a course aimed at making you a better designer. The course marries theory and practice, as both are valuable in improving design performance. Lectures and readings will lay out the fundamental concepts that underpin design as a human activity. Weekly design challenges test your ability to apply those ideas to solve real problems. The course is deliberately broad - spanning all domains of design, including architecture, graphics, services, apparel, engineered goods, and products. The emphasis of the course is the basic design process: define, explore, select, and refine. You, the student, bring to the course your particular interests and expertise related to, for instance, engineering, furniture, fashion, architecture, or products. In prior sessions of the course about half of the participants were novices and about half had prior professional design expertise. Both groups seem to benefit substantially from the course. All project work is evaluated by your peers -- and indeed, you will also be a peer reviewer. This format allows you to see an interesting collection of projects while getting useful feedback on your own project....
Globe

Только онлайн-курсы

Начните сейчас и учитесь по собственному графику.
Calendar

Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.
Beginner Level

Начальный уровень

Clock

Approx. 25 hours to complete

Предполагаемая нагрузка: 4 hours/week...
Comment Dots

English

Субтитры: English, Spanish, Portuguese (European)...
Globe

Только онлайн-курсы

Начните сейчас и учитесь по собственному графику.
Calendar

Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.
Beginner Level

Начальный уровень

Clock

Approx. 25 hours to complete

Предполагаемая нагрузка: 4 hours/week...
Comment Dots

English

Субтитры: English, Spanish, Portuguese (European)...

Программа курса: что вы изучите

Week
1
Clock
6 ч. на завершение

Week #1: Introduction to Design

This module was designed to introduce you to the design process and to reinforce the critical role that user needs play in good design. You'll learn that design is conceiving and giving form to artifacts that solve problems, and also how to recognize and identify a gap in a problem. You'll explore what defines what users need, as well as ways to use those needs toward product design. By the end of this module, you will have begun your own design process by identifying 10 problem gaps and submitting them for feedback from your peers. You will also do a "5 Whys" exercise to help you determine the best design problem for you to solve in your final design project...
Reading
9 видео (всего 96 мин.), 2 тестов
Video9 видео
1.2 Design Process7мин
1.3 Iteration8мин
1.4 Find the Gap9мин
1.5 Five Whys11мин
1.6 Needs Introduction6мин
1.7 Types of Needs10мин
1.8 Gathering Needs19мин
1.9 Interpreting Needs10мин
Week
2
Clock
5 ч. на завершение

Week #2: Customer Needs and Drawing Solutions

In this module, you'll deliver your customer needs and learn the basic principles of drawing for product design: a necessary skill for any designer. The module begins with another peer review, this time on customer needs. This assignment requires you to conduct interviews with potential customers, and to come up with a list of at least 30 user needs. Given the time-intensive nature of this assignment, we suggest you begin it as soon as possible. As you conduct your interviews and begin your list of user needs, you can start watching the drawing videos, which will guide you through the processes of presenting your design in a clear, easily accessible format. By the end of this module, you'll be able to identify the main customer needs your design will address, and also be able to present your design as a drawing which employs the best practices of drawing for design....
Reading
3 видео (всего 28 мин.), 2 тестов
Video3 видео
Drawing for Product Design 25мин
Drawing for Product Design 312мин
Week
3
Clock
4 ч. на завершение

Week #3: Design Concepts

The goal of this module is to move from defining the problem to designing a solution. You'll begin by learning about the exploration phase, and you will exit this phase with a number of design concepts for peer review. You'll also learn how to decompose a design to evaluate its overall function, and essential process in creating good design essential to the life of your design. Finally, you'll learn how to critically examine past design artifacts to inform your current concepts so that you can sensibly differentiate your product. By the end of this module, you'll have created 10 solid design concepts, and you will have received feedback on those concepts so that you can move to the next phase of the design process: prototyping. ...
Reading
8 видео (всего 76 мин.), 1 материал для самостоятельного изучения, 1 тест
Video8 видео
3.2 Exploration with Individuals5мин
3.3 Getting Physical3мин
3.4 Decomposition10мин
3.5 Decomposing by Sequence of User Actions9мин
3.6 Decomposing by Function21мин
3.7 Competitive Artifacts6мин
3.8 Scoop 10 Concepts4мин
Reading1 материал для самостоятельного изучения
Sketch Guidelines10мин
Week
4
Clock
5 ч. на завершение

Week #4: Concept Selection and Prototyping

This module was created to help you understand the selection process so that you can choose one design for prototyping. You'll learn key techniques for evaluating your design concepts, including the selection matrix, and the scoring matrix. And once you've selected some designs, you will also learn the uses and value of prototyping. You'll explore how prototypes are used to answer questions, to communicate and to distinguish milestones in the design process, and you will also work through the prototyping process so you can begin building your own, which you will submit for peer review. By the end of this module, you'll have selected one or more design concepts for prototyping, built prototypes, and received feedback on them from your peers. You'll also get to see some of your peers' designs as well....
Reading
10 видео (всего 75 мин.), 2 тестов
Video10 видео
4.2 The Concept Selection Matrix12мин
4.3 The Concept Scoring Matrix4мин
4.3b Concept Testing12мин
4.4 Introduction to Prototyping6мин
4.5 Prototype Framework6мин
4.6 What are Prototypes Used For?9мин
4.7 Building Stuff5мин
4.8 Scoop Example - Making Prototypes7мин
4.9 Scoop Example - Testing Prototypes7мин

Преподаватель

Karl T. Ulrich

Vice Dean of Entrepreneurship and Innovation
The Wharton School

О University of Pennsylvania

The University of Pennsylvania (commonly referred to as Penn) is a private university, located in Philadelphia, Pennsylvania, United States. A member of the Ivy League, Penn is the fourth-oldest institution of higher education in the United States, and considers itself to be the first university in the United States with both undergraduate and graduate studies. ...

Часто задаваемые вопросы

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you purchase a Certificate you get access to all course materials, including graded assignments. Upon completing the course, your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

Остались вопросы? Посетите Центр поддержки учащихся.