C# Programming for Unity Game Development Specialization

Starts Jan 29

C# Programming for Unity Game Development Specialization

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C# Programming for Unity Game Development Specialization

Learn to Program Unity Games with C#. Learn C# programming and how to use C# in Unity games

About This Specialization

This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS.

Created by:

courses
5 courses

Follow the suggested order or choose your own.

projects
Projects

Designed to help you practice and apply the skills you learn.

certificates
Certificates

Highlight your new skills on your resume or LinkedIn.

Projects Overview

Courses
Beginner Specialization.
No prior experience required.
  1. COURSE 1

    Introduction to C# Programming and Unity

    Upcoming session: Jan 29
    Commitment
    5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
    Subtitles
    English

    About the Course

    This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good lang
  2. COURSE 2

    More C# Programming and Unity

    Upcoming session: Jan 29
    Commitment
    5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
    Subtitles
    English

    About the Course

    This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well,
  3. COURSE 3

    Intermediate Object-Oriented Programming for Unity Games

    Upcoming session: Jan 29
    Commitment
    5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
    Subtitles
    English

    About the Course

    This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well,
  4. COURSE 4

    Data Structures and Design Patterns for Game Developers

    Starts February 12, 2017
    Commitment
    5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
    Subtitles
    English

    About the Course

    This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development Module 5: Complete final peer review
  5. COURSE 5

    C# Programming for Unity Game Development Capstone Project

    Starts March 26, 2017
    Commitment
    8 weeks of study, 10 hours/week for the first 7 weeks (1-2 hours in the final week)
    Subtitles
    English

    About the Course

    This is the final course in the C# Programming for Unity Game Development specialization. In this course, you'll implement your own small game using C# and Unity from your initial idea to full implementation. You may already have an idea in mind, but if not, I'll provide a number of suggested games for an 8-week course that assumes you've learned the material in the previous 4 courses in the specialization. Your game won't be commercial-quality; that would be unreasonable after learning about C# programming and Unity game development for a few months. It takes my UCCS students 4 years of courses and experience to get to the point where they can build a commercial-quality game in the senior capstone project. On the other hand, building your own game is the culmination of the material you've learned in the previous courses in the specialization. That's a great thing to do!

Creators

  • University of Colorado System

    UCCS has the only Bachelor of Innovation (tm) in Game Design and Development in the world.

    The University of Colorado is a recognized leader in higher education on the national and global stage. We collaborate to meet the diverse needs of our students and communities. We promote innovation, encourage discovery and support the extension of knowledge in ways unique to the state of Colorado and beyond.

  • Dr. Tim "Dr. T" Chamillard

    Dr. Tim "Dr. T" Chamillard

    Associate Professor

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