Super Mario saga has been very important for the video games industry. On one side, it's been a reference for Nintendo to design their product line, giving it huge sales in each title. Usually, each new console of this brand came along with a game of the saga. The first Super Mario Bros revitalized the industry after the crisis in 1983. And Super Mario 64 was a referent to the chances that games could bring when using 3D worlds. Their business model has been the one of a first-party, as these games are developed by the console's own brand. The exploitation model has been traditionally the game's physical sale. Although more recently most of these games can be downloaded digitally. At a social impact level, the Mario character has become an icon in the occidental culture. Super Mario games have accompanied many players generations. And today Nintendo still lives basically of a legion of fans that started playing any Super Mario Game. Expert and non-expert in video games people know the character Mario and associate him with video games and fun and enjoyable experiences. Super Mario games have been tied almost exclusively to Nintendo platforms due to the brand's commercial strategy. Since 1985 all Nintendo's domestic and portable consoles have enjoyed the Super Mario saga. Each platform has incorporated a new technology, especially the home consoles, but also the portable ones. Super Mario games have tried to use these capacities to innovate in the playable experiences. It's the case, in example, of the Nintendo 64 controller's joystick, the touch screen on Nintendo DS or the wireless commandment with motion sensors from Nintendo Wii. If we are talking on Super Mario we must talk on design, as one of the saga's characteristics is its great design. It is a product meant for a wide public range, getting to the childish and young public and also the lifetime fans, and that wants to offer typical experiences of the platform games, action based in ability to correctly jump, fighting enemies and solving small puzzles. With Mario appears the popularly famous name Shigeru Miyamoto. He is the maximum responsible designer on the saga development. But let's not forget the role and the participation of many other designers and developers, as we can see in this Mario Galaxy 2 fragment. Mario still has a scheme very similar to the original ones. The different levels show up different characters and enemies distributed on the scenario. In this scenario there are many zones in which Mario has to move and jump to defeat enemies, pick up objects and get to new zones. Finally appears an enemy with more category that has a repetitive behavior and which we must defeat, usually by hitting it 3 times. To this we must add the use of very colorful aesthetics, with simplified and rounded shapes, showing up a fun, kind and affordable tone for a wide public range. Although especially focused to the young and teen public. Nintendo always wanted the Super Mario sage to be enjoyed by people of all ages, and that's why it tries to maintain non-aggressive aesthetics and a deep playability. In games like this we can see all the aspects that define games. On one side we have the aspects linked to the Game. There is the formal rules system which delimits what the participant agents, which are Mario and the enemies, can do. The objective is passing levels and recovering stars which give us different rewards. We can also see aspects related to the game such as Play. Typical chasing behaviors, as well as running away and jumping, looking for intense fun sensations and emotions. And with the need of being in constant learning, by analyzing the behavior of the enemies and the scenario itself as an scheme to which we must adapt our abilities. All this inside a setting and a history which are based on exploring the galaxy and saving a princess. Touching universal topics and stereotypes of our society's culture we've created.