Now let's get back to the rulebook.
Think about what drives the player in your game, or in any game.
What can a player do here?
His impact must be felt in various degrees in the world,
like opening doors, activating mechanisms, what kind of contraption
actually is he going to be able to manipulate, activate, change maybe.
This haptic feeling, and I am really putting this emphasis on the haptic word,
which means feeling it physically, like having this impact.
It's going to be felt, somehow, through the controller feed back, vibrating.
Everything you do vibrates.
When you move some really big stones and your controller is vibrating, you feel it.
You feel the impact you have on the world.
Is it going to be just visual cues, sounds, opening a chest,
looting something and getting a joyful, playful music when you discover something?
Well, all of these aspects are like things you feel as you play the game,
as you are experiencing what your character does and
what you're doing through him in the game as a player.
If your role in this world is defined by a set of events shared by others, then
if you are the only remedy to the world's demise, how are you going to fill that?
How is the world going to make you feel and understand that you are the final cure?
Are you going to save it and feel that you are really meaningful upon that world?
That's what a lot of games are trying to make you feel,
and sometimes doing it in a really amazing way.
If you're respecting the myth,
the legend, will a player be forced to play accordingly to that myth?
Will they have the choice to deviate in some ways?
If the story has multiple embranchments, and if somehow you
managed to keep the same ending, how is everything going to get back on track?
Is it also something you can define?
Is it going to be multiple endings?
And if so, well then will you want to play the game again in order to get
a different ending to understand the story through a different point of view?
Previous events that are occurring in that world can dictate how you play and
the actions you can or will undertake.