She projects an outward confidence, though, that belies her own
insecurities and fears of not being good enough for her father's love and respect.
She is however, the only person in the kingdom with the determination,
grace and intellect needed to find that missing scepter.
The princess as a child was raised by the magician, who has for years been a father
figure to her while her real father was busy reigning over their vast kingdom.
She's been deeply betrayed by the magician, who has recently shown himself
to be an evil man out to acquire power and wealth and ruin their royal family.
The princess is determined, but she can be deceived by false kindness.
She sees the best in people, but to a fault, and is in part actually
responsible for allowing the scepter to fall into the evil magician's hands.
Therefore, the princess is intent on exacting revenge for
the magician's deep betrayal, and restoring her own honor and
sense of self being after being duped for so long by the magician.
Therefore, she must find a way to find the scepter and
return it to her father, the king.
Now, the descriptions like this for the primary characters are more involved and
detailed than they would be for secondary characters like Bart.
When it comes to goals and strengths and weaknesses since these points
affect the story line directly through the primary characters.
But on the whole, these character lists and
briefs help you as the designer drive your game story.
But they will also serve to communicate to other designers
how to visualise those characters for you.
Whether you take on the role of creating the art yourself or
you have somebody else take on that role, these descriptions go a super
duper long way in painting a picture of what these characters look like.
But be sure to be concise and descriptive, and try to think of the primary characters
beyond the scope of the game at hand for a deeper, richer character description.