Hidden CPU Taxes

Course video 30 of 32

Players expect a game to run smoothly on the device it’s advertised for. Games that drop frames or consume too much memory will lead to frustration. Thankfully there are a number of tools to help us identify and solve such issues before they ever reach our players, even across multiple platforms. This week you’ll start optimizing your game’s performance using the Profiler. You’ll need to analyze what resources you’re using, including CPU, GPU, and system memory. Your game has to run within budget, every frame, and potentially for long periods of time across multiple build targets.

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