[MUSIC] So our goals with this video is to create one of these long riser effects and they're great at kind of signalling to the dance floor that something big is about to happen. You'll start noticing them all over the place. And the most important thing is that they have a clear trajectory. This is one of the ways which we can create really clear, dramatic, forward motion in our music. We're signalling to the dance floor that something great's about to happen. And that clear rising trajectory is really all it takes. So let's see how we can set this up in strobe 2. Like many of the patches we've made in this class, it really is all about setting up a really good modulation structure. And then you can just have fun and play with all the great sound capabilities that we've been exploring. And the modulation we're setting up here is going to be a long, slow rising modulation. This gets used to create noise sweeps and rising tones and some really great types of modulation, so let's see how to set it up here. The first thing we want to do is use the LFO and make it rise really slowly in time with the music. So we'll turn the rate all the way down on our LFO. And I'll put it in mono mode and synchronized on and gated to song. Now we want to apply that to a variety of things within our synthesizer, so I'm going to set up my LFO as trans mod source. And we're looking for the LFO plus mod source. Noise sweep is a classic, so that's what we're going to create here. I want to turn off my main oscillator, turn off my sub oscillator, and I'm going to turn up the noise. So, if I play a note now [SOUND]. I just get a hiss that's going across the frequency spectrum. Now I'm going to use my filter to create kind of a slow moving noise sweep across that. And we're going to find a band pass filter, so I'll look for the B4 filter mode, and I'll turn that all the way down and then have LFO+. Modulate that near to 100%, and we even see already the slow moving modulation is causing that band pass filter to move across the range. Right now we're seeing, it's kind of going back and forth, in a sine motion, let's switch our LFO to a rising ramp. Now you might find that this LFO isn't slow enough. And you can always use that sub LFO which we used in the previous video if you want to get it to be even slower. Let's hear this. Now this is an instance where a bit of resonance will really help. And if you go high enough, you'll even get a great pitch out of it. [SOUND] It's a pretty dramatic riser and it will be perfectly in time with your music. So I might go ahead and just switch this from LFO up down to performer one which is going to be your mod wheel. And this way [SOUND] you can kind of practice with it with your mod wheel and then when you're ready you can switch it back to LFO to get that ramp. And so let's see what else we can make this one modulator do to get something interesting across the range. What I might want to do is have resonance really high, when it's low. [SOUND] So we get that great tone right? But then when we get high, that tone will be a bit aggressive, so I might take that same performer and have it modulate resonance in a negative direction, and this way as it get's higher and higher, it will turn more into noise, which will be actually nice. Let's try it. [SOUND] So tone. [SOUND] And it just turns to noise. I think it's pretty nice. I also might want to bring in some reverb toward the end of that. So let's go over to our effects section, and I'll add a reverb unit here. And it's going to be pretty big. We get decay time way up there. And then I'm actually going to modulate mix of this whole effects train, and so I want that so that when I get to the top of the range, it's like all reverb but at the bottom of the range, it's really dry. So, I'll turn mix all the way down and I'll turn the modulation for performer one way up. So now, [SOUND], there's our low note and it gets to the top. [SOUND] And we have that reverb at the end which is really nice. I also might want to add a little bit of release time to my main envelope. So I'll go back and do that, and then we'll switch this back over to the LFO. And let's see how this works with our music. [MUSIC] Perfect, right in time with everything and I think that really is a great one of those that has dance floor signals, you have the big riser, you know something's about to happen. But there's one aspect of this that's also very cool. And that is that this is rising no matter what, so I can play rhythms as it rises. Let's check it out. [MUSIC] Right? That's kind of nice that we have that rhythmic pulse going the whole time, and you can even speed that up. Now, with this patch, it really is about having that one LFO that can do a lot, and I think it's on you to figure out all the various things you can do to kind of take this to the next level. [MUSIC]