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"How to Be a Producer" by Greg Donovan, Senior Producer, Deep Silver Volition

Once you've found that core game idea, the next step is to begin building enough of it that it can begin feeling like a game. Your goal at this point is to continue iterating on that core game idea and build out enough features and content that you move beyond the prototyping phase (goodbye cubes and spheres) and on to something that really starts to look and feel like your game.

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