It's a little bit small, so let me go ahead and modify the width and height.
I could do that visually over here or I could just type it.
It's actually a 256 by 256 image, but I think that's a little bit large.
If I click on accept native size, you can see that's the native size of 256 by 256.
So I'm gonna make it a little bit smaller.
I'm gonna make it 144 by 144.
So now when I play.
[SOUND] We've got a nice crosshair [SOUND] and
you can see my projectiles are shooting right out of the center.
Okay, we also want a Scoreboard in our user interface.
So let's place it just above the crosshair and have it visually defined by a box.
So once again, with the main canvas selected, I can go up under Create.
And I'm gonna start by creating another image,
which will be the background of my scoreboard.
So I'll go ahead and rename this Scoreboard.
I'm gonna set the anchoring for the scoreboard.
So the same sort of thing, I'll hold down Shift and Alt and
anchor to the center of the screen.
Of course my crosshair is right in the middle, so I wanna move this up.
So the Y position here, I could just visually drag it up or down,
I wanna set it to around 100 pixels up.
And right now it's just a box, once again,
I could visually drag out the size that I wanted.
I'm gonna go ahead and just type a number here.
I wanna make it 160 by 50 high, and I messed up my X positions,
let me set that back to zero, so it's centered.
And just like with cross hair, I need to pick a source image,
so let me click the target.
I'm gonna use one of the default images that come in the Input Field Background.
So let me select that.
And I wanna change the color, I don't want it to be white,
I want it to be a very dark color.
So I'm gonna basically make it black but I'm gonna make it semi-transparent so
rather than 255 alpha, I'll make it 100 so it's a transparent box.