Just as in traditional film, editing is an integral part of the content creation process, but the rules are a bit different. First and foremost, you need to think toward longer takes and fewer cuts. Why? Because VR is about generating presence and that sense of being in the world. When you cut, your rip a viewer out of one world and plop them in a new one, and this can be very jarring. Of course, in some cases, it's necessary, but it's best to think of it as a device to use sparingly. Dips to black also make for intuitive transitions. Longer takes also mean that creators can't rely on editing to present a scene consisting of all the best moments from different takes. You also can't rely on close-ups to convey emotion or details because that would make viewers feel like they were way too close to the subject or object. As an added note, that means that you need to make sure to budget plenty of time for rehearsal and memorization with your actors. Your editors will thank you, especially if you are the editor. Editing is also the space for you rewrite your center. Maybe you already knew the exact part of the environment you wanted the viewers to see, front and center, and you shot it that way. But this isn't always the case. Sometimes you don't realize until the edit how to frame your points of interest in a way that's going to create the most ideal experience.