Об этом курсе
4.3
Оценки: 20
Рецензии: 4
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Часов на завершение

Прибл. 13 часа на выполнение

Предполагаемая нагрузка: 4 weeks, 2-3 hours per week...
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Английский

Субтитры: Английский
100% онлайн

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Гибкие сроки

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Продвинутый уровень

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Часов на завершение

Прибл. 13 часа на выполнение

Предполагаемая нагрузка: 4 weeks, 2-3 hours per week...
Доступные языки

Английский

Субтитры: Английский

Программа курса: что вы изучите

Неделя
1
Часов на завершение
6 ч. на завершение

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 videos (Total 42 min), 13 материалов для самостоятельного изучения, 1 тест
Video10 видео
The Expert Gameplay Programmer Exam2мин
Course Introduction1мин
Understanding What the GDD Wants3мин
Converting the GDD to Unity2мин
Let the User Move3мин
Refining User Control7мин
Getting the Basics Set Up For the Most Basic NPC7мин
Inheritance and Polymorphism5мин
A Zoo for NPCs3мин
Reading13 материала для самостоятельного изучения
The Expert Gameplay Programmer Exam10мин
Course Prerequisites & Unity Resources10мин
About the Challenges and Solutions10мин
Infinite Platformer - Unity Project Files30мин
Infinite Platformer Game Design Document (GDD)30мин
Challenge 1 - Add User Controls30мин
Solution to Challenge 1 - Add User Controls15мин
Challenge 2 - Debug User Controls30мин
Solution to Challenge 2 - Debug User Controls15мин
Challenge 3 - Create an Enemy Prefabмин
Solution to Challenge 3 - Create an Enemy Prefab15мин
Challenge 4 - Add Walker Prefabмин
Solution to Challenge 4 - Add Walker Prefab15мин
Quiz1 практическое упражнение
Core Gameplay Prototyping15мин
Неделя
2
Часов на завершение
2 ч. на завершение

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 videos (Total 14 min), 2 материалов для самостоятельного изучения, 1 тест
Video6 видео
What does the GDD Require?2мин
Static Aspect Ratiosмин
Dynamic Aspect Ratios2мин
Configuring What Can Be Hit2мин
Masking the Graphic Raycaster3мин
Reading2 материала для самостоятельного изучения
Challenge 5 - Build the UI Canvasмин
Solution to Challenge 5 - Build the UI Canvas15мин
Quiz1 практическое упражнение
UI Settings20мин
Неделя
3
Часов на завершение
6 ч. на завершение

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 videos (Total 58 min), 8 материалов для самостоятельного изучения, 1 тест
Video11 видео
Any Feedback is Better Than None12мин
Testing Through the UI7мин
Adding a Mini-Map6мин
Adding a Radar: Part 13мин
Adding a Radar: Part 28мин
The UI Profiler & Frame Debugger4мин
UI Optimizations1мин
Identify Localization Needs: Part 14мин
Identify Localization Needs: Part 21мин
Localization Implementation5мин
Reading8 материала для самостоятельного изучения
Challenge 6 - Wire Up a Dynamic UIмин
Solution to Challenge 6 - Wire Up a Dynamic UI15мин
Challenge 7 - Add a Mini-Mapмин
Solution to Challenge 7 - Add a Mini-Map15мин
Challenge 8 - Add a Radarмин
Solution to Challenge 8 - Add a Radar15мин
Challenge 9 - Implement HUD Localizationмин
Solution to Challenge 9 - HUD Localization15мин
Quiz1 практическое упражнение
UI Scripting20мин
Неделя
4
Часов на завершение
4 ч. на завершение

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 videos (Total 16 min), 3 материалов для самостоятельного изучения, 1 тест
Video3 видео
Making the Computer Provide Useful Feedback5мин
On Paper2мин
Reading3 материала для самостоятельного изучения
Infinite Platformer GDD10мин
Instructor's Solution to Final Challenge15мин
Congratulations!10мин

Преподавателя

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

О Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

О специализации ''Unity Expert Gameplay Programmer Certification Preparation'

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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