Об этом курсе
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Прибл. 17 часа на выполнение

Предполагаемая нагрузка: 5 weeks, 2-3 hours per week...

Английский

Субтитры: Английский

100% онлайн

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Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.

Продвинутый уровень

Прибл. 17 часа на выполнение

Предполагаемая нагрузка: 5 weeks, 2-3 hours per week...

Английский

Субтитры: Английский

Программа курса: что вы изучите

Неделя
1
4 ч. на завершение

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions....
11 видео ((всего 35 мин.)), 6 материалов для самостоятельного изучения, 1 тест
11 видео
The Expert Gameplay Programmer Exam2мин
Collider Types and Configurations2мин
Choosing the Best Collider for the Job4мин
RigidBodies & Colliders4мин
Rigidbody Performance4мин
Kinematic Rigidbodies2мин
OnTrigger Configurations2мин
OnCollision Configurations3мин
Physics Mask Groupings2мин
Physic Material Properties2мин
6 материала для самостоятельного изучения
The Expert Gameplay Programmer Exam10мин
Course Prerequisites & Unity Resources10мин
About the Challenges and Solutions10мин
Dual-Stick Survivor - Unity Project Files30мин
Challenge 1 - Scripted Layer Masking
Solution to Challenge 1 - Scripted Layer Masking15мин
1 практическое упражнение
Physics20мин
Неделя
2
4 ч. на завершение

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions....
9 видео ((всего 24 мин.)), 6 материалов для самостоятельного изучения, 1 тест
9 видео
When & Why Not To3мин
Spawn Rates & Performance Impact2мин
Reliable Particle Effect Placement3мин
Dynamic Particle Effect Spawning3мин
Evaluating Effects for Spawning & Placement3мин
Dynamically Altering Wind Zones3мин
Line Renderers2мин
Trail Renderer1мин
6 материала для самостоятельного изучения
Challenge 2 - Culling Groups
Solution to Challenge 2 - Culling Groups15мин
Challenge 3 - Alerting Particles
Solution to Challenge 3 - Altering Particles1мин
Challenge 4 - Effects Renderers
Solution to Challenge 4 - Effects Renderers1мин
1 практическое упражнение
Effects & Spawning20мин
Неделя
3
3 ч. на завершение

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life. ...
4 видео ((всего 14 мин.)), 4 материалов для самостоятельного изучения, 1 тест
4 видео
Bringing Gameplay Together5мин
Our Mighty Gameplay Overlord of Scene Management2мин
Orchestrating Chaos3мин
4 материала для самостоятельного изучения
Challenge 5 - Event Manager
Solution to Challenge 5 - Event Manager15мин
Challenge 6 - Pausable Object
Solution to Challenge 6 - Pausable Object15мин
1 практическое упражнение
Level Logic20мин
Неделя
4
3 ч. на завершение

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing. ...
3 видео ((всего 9 мин.)), 4 материалов для самостоятельного изучения, 1 тест
3 видео
Unloading Scenes5мин
Streaming Limits1мин
4 материала для самостоятельного изучения
Challenge 7 - Main Scene
Solution to Challenge 7 - Main Scene15мин
Challenge 8 - Scene Manager
Solution to Challenge 8 - Scene Manager15мин
1 практическое упражнение
Scene Management20мин
Неделя
5
6 ч. на завершение

Cinematics

Cinematics are a powerful way to progress a story. Whether pre-rendered or realtime, they allow the game to give players an experience they may not be able to get from just straight gameplay, and in certain cases can fill their imagination with details not possible during normal gameplay. This week you’ll add various cinematics to your game, both in-game and pre-rendered. This will require suspending gameplay until after the cinematic has finished playing. You’ll also need to evaluate what post effects are required and assess the impact they’ll have on performance. ...
4 видео ((всего 11 мин.)), 6 материалов для самостоятельного изучения, 1 тест
4 видео
In-Engine Cinematic Parameters - Part 22мин
Cinematic Post Effects3мин
When, Why, and At What Cost?1мин
6 материала для самостоятельного изучения
Challenge 9 - Cinematics
Solution to Challenge 9 - Cinematics15мин
Challenge 10 - Post Processing Effects
Solution to Challenge 10 - Post Processing Effects15мин
Instructor's Solution to Final Challenge10мин
Congratulations!10мин

Преподаватели

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

О Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

О специализации ''Unity Expert Gameplay Programmer Certification Preparation'

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

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