Chevron Left
Вернуться к Pixel Art for Video Games

Pixel Art for Video Games, Michigan State University

Оценки: 13
Рецензии: 3

Об этом курсе

This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack. This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay. If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine....
Фильтр по:

Рецензии: 3

автор: Tim Sormin

Nov 26, 2018

Aside from focusing more on which buttons to push and settings to change in Photoshop or Unity (which are admittedly useful tidbits) the course doesn't teach much in terms of skills or theory. I had to learn the skills on my own. Mostly what I got was a list of assignments so I didn't have to wonder what I should work on each day. @Pixel_Dailies on Twitter can do that too.

As soon as I watched the second video I realized that this course was just cobbled together from pre-existing courses and that the parts were not originally meant to go together. If the only result was comments like "last time you learned [thing they haven't coverered]" it'd be awkward, but fine. But then they have conflicting assignment details in the videos vs the written course material and that confusion can lead to a lot of wasted time or failing to complete an assignment properly.

Annoying as that is, it is not the worst part of this course. That would be the pacing. Week one: draw a single 32x32 sprite. Week two: draw at least 9 of those plus a huge background painting, which is hard enough, but then make sure it tiles too! Week 3: back to a single sprite, with a reasonable challenge increase from week 1. Week 4 do a bunch of animations with minimal animation instruction. I hope you've animated before! Week 5: a bunch more animation and new character designs and polish up all the older stuff you did and AAAAAAAAAAAHHH!!

I realize it was a free MOOC, so I shouldn't expect too much, but you can do better for free. Google: Pixel Art Academy, Pedro Medeiros, Achebit, Heartbeast for a good start. Happy Pixeling!

автор: Belen Moreno Hurtado

Nov 25, 2018

I liked it waaaaay too much! Sometimes I found it hard to create the things you have to create, because they are difficult, but with effort and paying loads of attention you get a greaat result :)

автор: Lanea Zimmerman

Oct 25, 2018

I'm not normally a harsh person. Even when I'm saying something negative I try very hard to keep my emotions in check and see the other side as someone close to me; as someone needing my help to know what they're doing wrong so that they have the tools they need to improve. I try to be as kind as possible. However, this time I just can't give a review like that. I can find no reason, even through a mistake, that someone with a real desire to teach could make such a course.

I have no idea who this course is meant to be helpful to. The more difficult assignments would only be able to be completed by someone with a lot of experience, but the videos were clearly supposed to be for beginners. Saying that, however, implies that the videos were good for beginners, but sadly this isn't true in the slightest. They often presented material that was incomplete and often highly misleading to the point of being more damaging to a beginner's ability than an outright lie. They spent too much time on things that weren't very relevant, and completely glossed over or skipped things that were very important. It's such a bad course that it's making me angry for the sake of all the others who are duped into thinking they're going to get something useful out of this. Overall my impression of their abilities is passable in artist skills, beginners at pixel artist skills, and con artists as teachers. I wouldn't be surprised if they aren't artists at all, and are actually programmers who wish they could be teaching Unity. Either they're trying the "fake it till you make it" method of teaching and can't do better, or they felt forced to do this and phoned it in. It's disgraceful. The University of Michigan should think more carefully about the way they're presenting themselves as a school, and not just give us the dregs that they know they shouldn't charge money for.

If anyone actually wants to learn Pixel Art, I suggest going to Pixel Joint or Lowspec and getting information from real tutorials, real experts, and real feedback. Plus, it'll be completely free and without the pressure of a time limit. This course, however, is a waste of time.