Об этом курсе
Augmented Reality, or AR, will transform how we see and interact with the world. And the hardware that makes AR possible is the smartphone that you may already have in your pocket. In this course, you'll learn how to develop your own mobile AR applications in Unity for iOS and Android devices. You'll learn about the features offered by Unity's AR Foundation, and about additional features in ARKit and ARCore. Using the very latest techniques recommended by Unity engineers, you'll build a complete AR environment that you can continue to use after the course, while learning to apply best practices in user experience and interaction. This is the last of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a course focused on developing VR applications with Unity. Note that, to complete this course, you will need a smartphone capable of running ARKit or ARCore. Compatible devices are listed in the links below: https://developers.google.com/ar/discover/supported-devices https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html The course also assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices....
Globe

Только онлайн-курсы

Начните сейчас и учитесь по собственному графику.
Calendar

Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.
Intermediate Level

Промежуточный уровень

Clock

Approx. 11 hours to complete

Предполагаемая нагрузка: 4 weeks of study, 3-4 hours/week...
Comment Dots

English

Субтитры: English...
Globe

Только онлайн-курсы

Начните сейчас и учитесь по собственному графику.
Calendar

Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.
Intermediate Level

Промежуточный уровень

Clock

Approx. 11 hours to complete

Предполагаемая нагрузка: 4 weeks of study, 3-4 hours/week...
Comment Dots

English

Субтитры: English...

Программа курса: что вы изучите

Week
1
Clock
2 ч. на завершение

Laying the AR Foundation with Unity's AR Foundation Package

This module will give the you a brief history of augmented reality technologies and introduce you to the concept of SLAM (Simultaneous Localization and Mapping). We'll show you an overview of the technologies used for Mobile AR tracking and the Unity components that are used to work with Mobile AR devices. In the project work, you will create a Unity AR project from scratch using the Unity AR Foundation package and wire up enough functionality to get it running on either an ARKit or ARCore compatible smartphone. The app will allow you to pan your smartphone around to see live video of your environment on the display....
Reading
6 видео (всего 18 мин.), 3 материалов для самостоятельного изучения, 5 тестов
Video6 видео
Module Overview1мин
The Magical Mirror4мин
Grand SLAM4мин
A Solid Foundation3мин
Mirror Mirror in My Handмин
Reading3 материала для самостоятельного изучения
Course Prerequisites and Hardware Requirements5мин
Project Work - Install Unity and Mobile Device SDKs30мин
Project Work: Build an AR Application to Your Device45мин
Quiz5 практического упражнения
The Magical Mirror6мин
Grand SLAM6мин
A Solid Foundation4мин
Mirror Mirror in My Hand2мин
Graded Quiz20мин
Week
2
Clock
2 ч. на завершение

Architecting AR Space - Pose Tracking and Environment Detections

In this module, you will learn how to interpret and visualize the information generated by the AR subsystem with regard to the real world geometry it has detected. In the project work, you will add trackable managers and visualizers to your scene so that you can see what the AR vision system is detecting and tracking. ...
Reading
5 видео (всего 15 мин.), 1 материал для самостоятельного изучения, 4 тестов
Video5 видео
Jamming With ARSession4мин
Strike a pose!4мин
Managing Trackables5мин
Using Trackables and Visualizers in Your Appмин
Reading1 материал для самостоятельного изучения
Project Work - Using Trackable Managers and Visualizers45мин
Quiz4 практического упражнения
ARSession and ARSessionOrigin6мин
Striking A Pose2мин
Anchors Aweigh - Managing Trackables6мин
Graded Quiz12мин
Week
3
Clock
6 ч. на завершение

Designing the UX in AR - Raycast, Light Estimation, Physics and Occlusion

In this module, you will learn how to use lighting estimation, in addition to the geometry generated by the AR system, to create realistic and immersive occlusion effects. You will also learn techniques that allow Unity physics objects to interact with the detected geometry through screen touches or physics. The result will be that the robot in the virtual scene will match the environment more realistically as the scene lighting is adjusted to correspond to measured lighting conditions. You will also be able to move the robot around using the touchscreen, and place the robot behind surfaces so that it’s partially occluded....
Reading
5 видео (всего 15 мин.), 5 материалов для самостоятельного изучения, 6 тестов
Video5 видео
Raycasting and AR4мин
Lighting Estimation3мин
Camera, Lights, Action3мин
The Illusion of Occlusion2мин
Reading5 материала для самостоятельного изучения
Project Work: Keeping Track of AR Thingsмин
Project Work: Interacting With Reality in ARмин
Project Work: Lighting Estimationмин
Project Work: Let's Get Physical10мин
Project Work: Not Seeing is Believing3мин
Quiz5 практического упражнения
Touch The Floor Without Bending Over4мин
Let There Be About This Much Light4мин
Camera, Lights, Action!6мин
Not Seeing is Believing4мин
Graded Quiz14мин
Week
4
Clock
1 ч. на завершение

Advanced AR

In this module, we will look at features of ARCore and ARKit that are not yet supported by AR Foundation. In our final lesson, we'll learn about AR design best practices recommended by Unity....
Reading
4 видео (всего 14 мин.), 4 тестов
Video4 видео
ARCore Features and Roadmap4мин
ARKit Features and Roadmap3мин
A Brave Old World4мин
Quiz4 практического упражнения
ARCore Features and Roadmap4мин
ARKit Features and Roadmap4мин
A Brave Old World4мин
Graded Quiz14мин

Преподавателя

Peter Patterson

XR Architect / Developer
Contract Developer

О Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

О специализации ''Unity XR: How to Build AR and VR Apps'

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Часто задаваемые вопросы

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

Остались вопросы? Посетите Центр поддержки учащихся.