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Application Systems Programming, Unity

Оценки: 10
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Об этом курсе

Welcome to Application Systems Programming, the second course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. Throughout the second course, you will expand upon the development of a 2D action video game that was started in the first course: AsteraX. In doing so, you will practice many of the skills covered in the exam, including adding particles effects, implementing user customizations, managing user and application data, and optimizing for different platforms. This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience programming interactive applications in Unity. You should be proficient at programming in the C# language and familiar with Unity's scripting APIs. You should have experience in the full product development lifecycle, from concept to launch (and beyond). And you should understand multi-platform development, including deploying applications to XR (AR and VR) platforms....

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автор: TH

Dec 03, 2018

Greate course! Particle systems and Event Triggers main highlights for me.

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Рецензии: 2

автор: David Hunter

Dec 11, 2018

Highly recommended! The material is well-designed and presented, making it easy to understand what you have to do at each step. A great course to take for those who want to fill in gaps in their Unity know-how before taking the actual exam.

автор: Terrence Harry

Dec 03, 2018

Greate course! Particle systems and Event Triggers main highlights for me.