Об этом курсе
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Курс 3 из 4 в программе

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Гибкие сроки

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Промежуточный уровень

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

Прибл. 17 часа на выполнение

Предполагаемая нагрузка: 8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

Английский

Субтитры: Английский

Чему вы научитесь

  • Check

    Model accurate block-in, mid poly meshes

  • Check

    Create high poly models with a real world level of accuracy

  • Check

    Create game-ready low poly meshes for a real-time environment

  • Check

    Texture and render models to give them the appearance of photo-realism

Курс 3 из 4 в программе

100% онлайн

Начните сейчас и учитесь по собственному графику.

Гибкие сроки

Назначьте сроки сдачи в соответствии со своим графиком.

Промежуточный уровень

Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.

Прибл. 17 часа на выполнение

Предполагаемая нагрузка: 8 -12 hours per week can be expected. Workload is based on complexity of chosen subject....

Английский

Субтитры: Английский

Программа курса: что вы изучите

Неделя
1
4 ч. на завершение

Week 1: Blocking-In Model

9 видео ((всего 93 мин.)), 2 материалов для самостоятельного изучения, 4 тестов
9 видео
Essential Modeling Tips8мин
Essential Modeling Tools18мин
Essentials Substance Painter9мин
Essentials ZBrush9мин
01 Reference8мин
02 Image Planes7мин
03 Initial Block-In19мин
04 Refining Initial Block-In3мин
2 материала для самостоятельного изучения
Essential Skills/Software10мин
Choosing Your Project10мин
3 практического упражнения
Essentials Quiz16мин
Planning and Reference
Rough Block-In
Неделя
2
2 ч. на завершение

Week 2: Mid-Poly Block-In Model

8 видео ((всего 83 мин.)), 2 тестов
8 видео
02 Mid-Poly Eye Piece Swivel8мин
03 Mid-Poly Eye-Piece Viewer7мин
04 Mid-Poly Body15мин
05 Mid-Poly Battery4мин
06 Finish Mid-Poly Body15мин
07 Mid-Poly Swivel Mount8мин
08 Mid-Poly Strap Mount8мин
1 практическое упражнение
Mid-Poly Modeling
Неделя
3
3 ч. на завершение

Week 3: High-Poly Model

10 видео ((всего 104 мин.)), 3 тестов
10 видео
02 High-Poly Eye Piece Swivel5мин
03 High-Poly Eye Piece4мин
04 High-Poly Swivel Mount5мин
05 High-Poly Objective Lens14мин
06 High-Poly Battery & Switch14мин
07 High-Poly Body Cap12мин
08 High-Poly Prepping the Body12мин
09 High-Poly Body10мин
10 High-Poly Floaters17мин
2 практического упражнения
Sub Division Modeling
ZBrush Modeling
Неделя
4
2 ч. на завершение

Week 4: Low-Poly Model

9 видео ((всего 49 мин.)), 2 тестов
9 видео
Low Poly Objective Lens9мин
Low Poly Strap Mounts3мин
Low Poly Battery Pack3мин
Low Poly Battery Switch3мин
Low Poly Swivel Mount3мин
Low Poly Eye Piece4мин
Low Poly Finishing Body11мин
UV Layout4мин
1 практическое упражнение
Low-Poly

Преподаватели

Avatar

Andrew Dennis

Professor of Practice
Media and Information

О Университет штата Мичиган

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Специализация Art for Games : общие сведения

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

Часто задаваемые вопросы

  • Зарегистрировавшись на сертификацию, вы получите доступ ко всем видео, тестам и заданиям по программированию (если они предусмотрены). Задания по взаимной оценке сокурсниками можно сдавать и проверять только после начала сессии. Если вы проходите курс без оплаты, некоторые задания могут быть недоступны.

  • Записавшись на курс, вы получите доступ ко всем курсам в специализации, а также возможность получить сертификат о его прохождении. После успешного прохождения курса на странице ваших достижений появится электронный сертификат. Оттуда его можно распечатать или прикрепить к профилю LinkedIn. Просто ознакомиться с содержанием курса можно бесплатно.

  • The course is designed with these programs in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Maya, Zbrush, Substance, and Marmoset

  • While making models for games is all about getting it into the game, presenting your work in the best possible light is a big part of art. For personal or portfolio projects you should always take the time to present them. A few hours of lighting and rendering in marmoset will get much better results than spending those hours further polishing your model and textures.

  • You will find the difficulty of your project has a lot to do with the complexity of the model you attempt to create. If it is your first time tackling these subjects I recommend keeping it simple for this course (a screwdriver rather than a car). You can always spend more time later improving and polishing your work after the course. Perfect is the enemy of done!

  • Every problem is a combination of what to do and how to do it, it's best if you aren't trying to do both at once. Most 3d artist work from image or concepts generated by another artists, so being able to follow someone else's design is an essential skill.

    As for concept art, it's best to stick to real world things. Just like 2d artist start drawing with still life, 3d artists can learn a lot by recreating a real world object. Paintings lie, and concept art can often contain lots of visual shorthand, they are sketches meant to convey the idea the artist is going for. It will be much easier to find all the reference you will need from a real world object.

    You could pick a movie or tv prop, as long as you can find enough reference. Our goal in this course is to learn how to take an object and create a photo-real facsimile of it. When you have done that, you will be much more able to make the kinds of assumptions and leaps in logic you will need to work with limited reference.

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